Joystiq hands on: Tony Hawk's Proving Ground

Unfortunately, that also means "If we ain't fixin' it ... it's getting a bit stale." There are no big surprises inside of THPG, but they've added a few things to try and make it a bit more appealing and seem fresh. However, the core gameplay remains the same, with a couple of tweaks to the "Nail the Trick" feature from the last game. The graphics look about the same as Tony Hawk's Project 8, and the characters in the game still have that creepy undead zombie look to them. In fact, we've started to think that an undead zombie skating game might be pretty fun.
Gallery: Tony Hawk's Proving Ground
We've previously mentioned the class system and video editor, both of which are new to this game, and they've also added the ability to edit the landscape anywhere you see fit. You can add ramps, pipes, rails, and pretty much anything else you come across in the game, and can stick a camera right in the heart of your creation to capture the action. We tried this several times in the Rigger mode, and it's pretty easy to build something wacky in just a few seconds. The controls are very intuitive, and you can pick up anything and move it around easily.
Likewise in the Hardcore mode, we gave the "Skate Check" ability to knock the crap out of people walking down the street, minding their own business, and this quickly because the most fun thing to do in the game. Spy an innocent person ambling down the boulevard? WHAMMO! Send 'em flying. It's so hard to resist once you start doing it, and you'll try to send them flying off bridges and into objects. Cruel, but fun.
We actually had a pretty good time playing around with the video editor as well, and it's surprisingly robust. You can add effects, filters, music, and more in a timeline view and preview it before you're done. Think of it as iMovie Extreme Light. You can upload the videos once they're finished and share them with other players. Apparently, if you unlock Tony Hawk or complete his challenge or skate check him off a roof (we keed, we keed) you can also upload the videos to Volcom's site. We're not sure how that will work yet, but it sounds like a potentially cool feature.
We also spent some time playing Tony Hawk's Proving Ground on the Nintendo DS, and we were surprised with how cool it was. Sure, the graphics look like an NES threw up something half-digested, but the gameplay was fun, it has four-player WiFi multiplayer, voice chat, a sound editor, logo editor, build your own skatepark mode, a gesture trick mode that uses the touchscreen, and full-motion video. As far as we know, this is the first time a game on the DS has used full-motion video, correct us if we're wrong ... and we know that you will.
We're not really sure that if it's a good sign that we had more fun playing with the DS version next-gen game, but what can we say? We did. We're hoping that EA's upcoming Skate, which also features a video editor and upload feature, will shake things up and get the Tony Hawk developer's to try some radically new things altogether. Hey Neversoft, here's a freebie -- maybe Tony and crew get hit with a shrinking ray and have skating adventures in the Southern California sewer system while battle evil. Teenage Mutant Ninja Tony? We're just sayin'.
As an added bonus, check out this video we shot of Rodney Mullen and Arto Saari skating around the Neversoft offices. Just another day on the job, y'know.










Reader Comments (Page 1 of 1)
Foil_Goon @ Aug 14th 2007 9:36PM
The entire genre is going to die if they don't innovate. Its old, played out and stale.
Who cares if it looks better, its still the same game you've already played before.
mr nimblewick @ Aug 14th 2007 9:40PM
But is it New and Exciting?
Miles Pulsford @ Aug 14th 2007 9:53PM
Damn those DS graphics are fugly.
Emceay @ Aug 15th 2007 2:13AM
Eh, at least the portable is viewed from the same angle as the console.
TWiNKiE @ Aug 15th 2007 10:28AM
Even the 2D map scares me....
Daniel @ Aug 14th 2007 10:02PM
I really liked TH American Wasteland on the DS---it was actually the first Tony Hawk game I ever enjoyed---so I've got high hopes for this one.
And I suspect the graphics will look much better when they're not blown up to five times their display size. THAW had a nice cel-shaded look on the DS, and it seems like they're going for the same thing here.
Kevin Kelly @ Aug 14th 2007 10:17PM
Daniel, you're definitely right. They looked fairly decent on the DS screen itself. I was just really impressed with how fun the gameplay was on it. I'll be picking up the DS version for sure.
Almack64 @ Aug 15th 2007 9:29AM
I love the avatar
Borat @ Aug 14th 2007 11:03PM
I was playing Tony Hawk's American Sk8land on the DS a few days back...it plays pretty well, runs at a smooth framerate and has tons of features (and first game to feature wi-fi if I'm not mistaken).
Tony Hawk is definitely getting stale though...I've gotten so good at the games all of them are a cakewalk...nothing new to keep me interested.
Skate is definitely the one to look into.
Blue_Falcon @ Aug 14th 2007 11:25PM
I'm not going to take this particular previews opinion on the DS versions graphics even remotely seriously. It looks just as good, if not better than the previous two games (both of which looked damn good).
Jeremy @ Aug 14th 2007 11:53PM
Just give me skate already! I'm dying for something different!
Werbal @ Aug 15th 2007 12:03AM
I bought Tony Hawk: Underground on the cheap the other day. I maintain that was the last enjoyable game in the series. I bought American Wasteland last year and was actually OFFENDED that the create-a-skater option had not been updated a whit and you were unable to use female skaters in the story mode.
Even if SKATE is not revolutionary, it will at least give some competition to Neversoft. They've gotten so, so stale.
Zappa @ Nov 4th 2007 8:21PM
Two things about Tony Hawk have always pleased me.
Gameplay and customization. It's cool to make something and watch it skate around.
When American Wasteland(aka California Wasteland) came out, it hurt customization, but it was still acceptable.
Project 8 shot customization in the head.
P8's lame excuse for a create-a-skater is an actual crime against the series.
The improved gameplay does not even start to rectify the absolute destruction of the customization mode.
I spit on the creators of P8 and I refuse to willingly play the hideous thing.
Proving Grounds has improved customization greatly, but it still does not live up to it's former glory.
I continue to look foward to the day when both gameplay and customization will once again be worthwile.
Norm @ Aug 15th 2007 12:58AM
Who do I have to pay to get another dang Thrasher game?
Rare Hare @ Aug 15th 2007 2:14AM
You don't. No one is forcing you to buy it.
Norm @ Aug 15th 2007 11:30AM
I was saying- I want someone to make another thrasher game, who can I pay to make this happen.
Jaylati @ Aug 15th 2007 1:43AM
I'm so with Joystiq on TMNTony. Hah that skate scene Michaelangelo did from TMNT should be the basis of the game. Anyone else with me?
Hectigo @ Aug 15th 2007 5:35AM
FMVs in DS games? Meteos and Metroid Prime Hunters have them at least, Metroid Prime Pinball has a few short ones. Those are the ones I know about, but there might be more. Anyway, it's definitely not a new thing on the DS.
Nick Sturtz @ Aug 15th 2007 6:48AM
You know, it was interesting reading Joystiq today. A post just before this was about a DIY Wii balancing board. If you go back and forth between this post and that, you can see the guys look very similar balancing on a skateboard and the Wii thing. Maybe they should make a skating game that uses the Wii balance board? It'd be more like really skating. You guys said you wanted something different.
Vercin @ Aug 15th 2007 1:12PM
FFIII on the DS has a nice long FMV scene in the opening credits. It wouldn't have felt as FF without it. =)
I was going to avoid this game as the last one still had me doing things like grinding on telephone wires, but I'm still smarting over EA's shutdown of all those servers and would prefer to avoid buying their products for a while. I might have to pick this up. Or just have a skating game-less Christmas.