Harmonix discusses the origins of Guitar Hero
Just as it should be, Guitar Hero's genesis began not with a bang, not with a whimper, but with a guitar. Inspired by the popularity of the Guitar Freaks franchise in Japan, peripheral manufacturer RedOctane approached developer Harmonix with one question: if we make an awesome guitar, will you make an awesome game for it?
With that, Guitar Hero was born, and it was good. Gamasutra has posted an excerpted interview with Guitar Hero's lead designer Rob Kay, from Iain Simmons' new book, Inside Game Design. The interview discusses how Guitar Hero evolved from a pretense to manufacture guitar controllers to one of the greatest games of all time.
Simmons' book contains the rest of the interview, as well as development sketches, profiles and interviews with other industry giants like Valve, Bizarre Creations, and Keita Takahashi. Sounds like a great holiday gift for that special gamer in your life.
With that, Guitar Hero was born, and it was good. Gamasutra has posted an excerpted interview with Guitar Hero's lead designer Rob Kay, from Iain Simmons' new book, Inside Game Design. The interview discusses how Guitar Hero evolved from a pretense to manufacture guitar controllers to one of the greatest games of all time.
Simmons' book contains the rest of the interview, as well as development sketches, profiles and interviews with other industry giants like Valve, Bizarre Creations, and Keita Takahashi. Sounds like a great holiday gift for that special gamer in your life.











Reader Comments (Page 1 of 1)
velocitystrike @ Dec 6th 2007 5:45AM
Is "excerpted" really a word?
Scott Jon Siegel @ Dec 6th 2007 6:25AM
Yes, it is. I double-checked. ^_^
velocitystrike @ Dec 6th 2007 7:20AM
hmmmm...fair play. I coulda checked myself but ignorance is fun.
On another note, whenever I read something about GH I just remember how Harmonix said they only made the first on a PS2 exclusive because it had the biggest userbase. Kinda apt then to see GH3 coming to every next-gen machine bar the PSP
FidliousWong @ Dec 6th 2007 10:41AM
Apt how? PSP has a larger userbase than 360, Wii, and PS3. But makes no difference either way.
PSP have a ton of phenominal music games. Shoehorned gameplay is teh suck.
velocitystrike @ Dec 6th 2007 11:06AM
Apt was a quasi-word (that's a coinage, don't google it) for ironic, Fiddly.
*tsk tsk*
Roddie @ Dec 6th 2007 2:11PM
Considering many people already use the word 'ironic' where they should be using 'apt', we don't need people doing it the other way either.
These two words mean different things and are not interchangeable.
velocitystrike @ Dec 7th 2007 5:28AM
Argh why can people never decipher sarcasm?!
Lobato @ Dec 6th 2007 6:46AM
"That first pass might take as little as a day for a single song. We have a pretty large QA [Quality Assurance] team who can give them feedback on where it feels good or where particular difficulty spikes are."
Now we know what was missing in Neversoft's Guitar Hero III...
scaught @ Dec 6th 2007 7:56AM
word
Ally @ Dec 6th 2007 8:37AM
Anyone notice the similarities between GH and Klax?
http://en.wikipedia.org/wiki/Klax_(computer_game)
Ally @ Dec 6th 2007 8:39AM
gah sorry double post :@
Crono (NDF - Knight of the Old School) @ Dec 6th 2007 11:21AM
Wow, I'd forgotten about that game.
Ally @ Dec 6th 2007 8:38AM
Anyone notice the similarities between GH and Klax?
http://en.wikipedia.org/wiki/Klax_(computer_game)
FidliousWong @ Dec 6th 2007 10:44AM
No. No one didn't. That's totally unreal. I mean, a hallway perspective in a video game. I thought Harmonix just invented that to avoid Konami lawsuits. Good thing you're around to show us broken links and classic gaming perspectives and how they apply in todays world. I am educated now.
Ally @ Dec 6th 2007 11:08AM
jesus, dont take everything so seriously!
all i was saying that it looked similar, not that they copyed anyone, just an observation. When i first saw guitar hero that was what it reminded me of before i played it.
and as for the broken link here you go :
http://en.wikipedia.org/wiki/Klax_(computer_game)
Does it make you feel good bowing a small observation out of the water?
Ally @ Dec 6th 2007 11:09AM
oh, it seems that joystiq's comment system is missing out the last bracket in the link, so its joystiq not me!
Guy- @ Dec 6th 2007 5:31PM
"RedOctane approached developer Harmonix with one question: if we make an awesome guitar, will you make an awesome game for it?"
More like:
"We want to completely rip off Guitar Freaks, cannibalize its popularity, dump a TON of shitty American dinosaur rock into it and make a faux-music game with flawed scoring and boring note layouts. Can you do it Harmonix?!"
Guzzie @ Dec 8th 2007 11:29AM
Do you think the American audience likes the Japanese music?
LOL good one.
You are incapable of understanding that different regions have different musical tastes. Different does not equate to bad.
Leonidas @ Dec 6th 2007 10:23PM
"We want to completely rip off Guitar Freaks, cannibalize its popularity, dump a TON of shitty American dinosaur rock into it and make a faux-music game with flawed scoring and boring note layouts. Can you do it Harmonix?!"
More like:
"FUCK YOU GUY-!"