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Posts by Randy Nelson

Randy Nelson

San Francisco Bay Area - http://www.joystiq.com

Randy's rambling ... er, writing about games dates back more than a decade. You may remember him best as executive editor of the late, great PSM: 100% Independent PlayStation Magazine. Or, if you're really old, the official Sega Dreamcast mag. Now he's blogging and bent on putting the "OH!" in "Web 2.0"

Diablo III art director leaves Blizzard, game's visual style to be 'maintained'

Blizzard has confirmed that Brian Morrisroe, the art director on Diablo III, has resigned from the company. Morrisroe was the driving for behind the game's fan-lamented visual style, but Blizzard assured MTV Multiplayer in an email that any outcry over color and rainbows in the world of Diablo had nothing to do with his departure.

"Regarding Brian, he recently resigned to form a startup technology company (outside the game industry)," the email read, continuing, "This change won't impact the game ... we're really pleased with the look and feel that Brian helped create for Diablo III, and the new person we bring onboard will work with the other artists on the team to maintain the art style moving forward." Funny – the job posting doesn't mention anything about "must own fire-retardant undergarments" or "must possess an ability to weather fans' lamentations over your use of a color palette." Oh well, whoever Blizzard hires will find out soon enough.

[Via MTV]

Sega realizes Sonic games haven't been very good

In an interview with GameDaily, Sega's VP of marketing, Sean Ratcliffe, formally acknowledged something that, oh, every gamer and members of the media have known for the past decade: the Sonic franchise has largely gone to poop. Well, Ratcliffe didn't go that far. He did offer explanations, promises, and gently worded ways of saying that Sega is going to continue doing ... the same old thing with the Blue Blur (except for the, um, "werehog" part). In summary:

"Some of that criticism is probably warranted. We definitely recognize that a franchise that has been going as long as Sonic, you really have to put a huge amount of effort in to make sure that you maintain that quality ... which is why you're seeing us this year taking the first steps in making sure the quality is right, and we're constantly looking at innovation ... you know, blending classic 2D gameplay with 3D, beautiful landscapes, rich environments. Then with a nice innovative twist, we're taking Sonic in a different direction, slow him down and he transforms into a 'Werehog.' And that changes the gameplay again. For fans of Sonic that have been looking for a next-gen experience, this is the game they've been waiting for."

Slow him down? ... *facepalm* (Oh BioWare, save us now!)

Traveller's Tales assembling more Warner Bros. LEGO titles

Speaking with Variety, Traveller's Tales president Jon Burton revealed that his company – which created LEGO Star Wars, LEGO Indiana Jones, and the upcoming LEGO Batman – is working on more block-tastic titles based on Warner Bros. IPs. "We've gotten started doing some LEGO games on the Warner IP," Burton confirms, stating that they are "down the line." That's games plural.

In the piece, Burton is also quoted as saying: "To be able to dabble around in CG and film would be interesting," and that, "Warner allows me to push in those directions without 'quitting the day job,' so to speak." We reckon that games based on movies are definitely one way to fulfill that interest, but which WB properties (other than the Caped Crusader) could be LEGO-worthy? We'd be interested in seeing how Traveller's Tales would tackle such anticipated Warner projects as Watchmen, Terminator Salvation, and Superman: Man of Steel. Let's just hope it passes on The Sisterhood of the Travelling Pants 2. Which Warner flicks would you like to see LEGO-fied?

Rock Band 2 for Wii won't skimp on features


The original Rock Band on Wii was, well, not really Rock Band. It looked and played the part, but lacked a certain something. Or, rather, somethings. You know, like downloadable songs, online play, create-a-rocker, and a proper World Tour mode a la the 360 and PS3 versions. Thankfully that won't be the case with Rock Band 2.

Wired reports that the Wii version of Rock Band 2 will, according to Harmonix, be "fully-featured." In fact, this includes DLC (no word on how that's going to work storage-wise) and online play. If it's going to be a "much more competitive product" as its developers say, then we should also expect to be making music with band members of our own design and touring the world as we see fit when the game hits the stage in November.

[Via NWF]

See Metal Slug 7 explode on DS

Is there some sort of global law that states SNK must make a new Metal Slug every year or face certain doom? We kid, but it seems that way, what with the series hitting its seventh installment and there being a larger proliferation of ports out there than Starbucks in Seattle.

Proclaiming that it is the "ultimate game," this trailer for the Nintendo DS version of Metal Slug 7 is all business. Loud, hot lead business. It's the first entry in the very action-packed series on Ninty's dual-screener, which seems from this video to be more than up to the sprite-pushing challenge it presents. There's nary a hint of slowdown, which tells us either the programmers are ace or the video is sped up. Surely it's the former. We'll know for certain when the game hits – nay, demolishes – shelves in November.

Mario and more re-created in Soul Calibur IV

The creativity and ingenuity of gamers is not to be questioned. Case in point: the avalanche of (mostly) excellent classic characters re-created in Soul Calibur IV. We've already covered a few 24 of them, but this latest batch warrants a look as well. After all, it will at least give you a kicking-off point for making your own versions of Mario and Lugi, along with Cammy (Street Fighter), The Bride (Kill Bill), Gundam (er, Gundam), and more. While you're at it, we're sure our podcast crew would love to see themselves in SCIV form. (hint-hint)

[Via PS3 Fanboy]

Burnout Paradise 'Bikes Pack' throttles back to September

Previously known as the "Davis" update, the next major content infusion for Burnout Paradise has been renamed ... and delayed by a month. In a post on the PlayStation Blog, Criterion producer Jeremy Chubb reveals that the update is now going by the designation "Bikes Pack" and will hit in September, not August as originally planned.

When it finally hits, the pack will feature two motorcycles: a street chopper and a racing bike. Criterion has also divulged more details on night racing. It turns out that the time of day will change dynamically, and, along with it, so will the bike challenges available. Special "Midnight Rides" will only be accessible after the sun sets on Paradise City. Not that it will always be sunny during the day or moonlit at night – in yet another surprise announcement, Criterion is implementing a dynamic weather system in this update. The dev says it's "serious about DLC," and given this latest news we're even more inclined to respond: "No, really?"

LucasArts hiring testers for extra-super-secret MMO

At this point, we think it's pretty safe to call BioWare's KOTOR MMO the absolute worst-kept secret in gaming. After all, the game was all but announced during E3. (That's when EA boss John Riccitiello confirmed it was in the works, you see.) Now comes word that LucasArts is hiring testers with MMO experience. Hmmm.

Specifically, the job posting states that candidates will "test MMO games for bugs" and "strive to help make a competitive MMO." Really, now? It's something listed under the job requirements that has stirred up some intrigue, though. In order to get the testing gig, applicants must have "strong familiarity and experience with gaming consoles and Windows based PCs." So, the KOTOR MMO is multi-platform? Oh, you crazy secret-keepers.

[TheForce.net via Massively]

Wii hack zaps annoying health warning, region coding

There's nothing wrong with your speakers. The above video is totally silent, although its content speaks volumes. What you're looking at is a new Wii System Menu hack from homebrew coder "

NCSoft summons its chi for martial arts MMO

Forgoing super heroes and knights in shining armor, NCSoft is turning to martial arts and Korean mythology for its latest MMO entry, Blade and Soul. The game is being built on Unreal Engine 3, and while it's currently planned for release only in Korea, its visual style and unique gameplay could help it get a foothold in the States.

From the looks of the first video, the game appears to draw heavy influences from Capcom's online hack-'n-slasher, Monster Hunter, working in character designs which seem like they could have been created for the PS2 action title Bujingai. Interactive environments are also part of the mix. In other words, it's definitely not the MMO equivalent of Jade Empire, but maybe BioWare will get to that after its so-not-a-secret KOTOR MMO?

[Via Massively]

Capcom: Spyborgs undergoing 'significant overhaul'

Shown for the first time at the company's Captivate 2008 event in June, Capcom's Wii-exclusive action title Spyborgs is undergoing some serious ... re-tooling. This news comes as little surprise, considering the game was a complete no-show at E3.

In an official forum post, Christian Svensson, Capcom's senior director of strategic planning & research, said, "You won't see new [Spyborgs] assets for several more months," adding, "We're refining it considerably (pretty much as significant an overhaul as Dark Void underwent from its first announcement to its first big reveal)." Hoping to quell fears that the game has outright stalled, Svensson assured that, "I have seen a new build recently though. It's coming along nicely."

[Via Go Nintendo]

BioWare envisions console-specific Dragon Age

It's no secret that BioWare's next big thing in the RPG world, Dragon Age, is coming to consoles at some point. Speaking to MTV Multiplayer, the dev's co-president, Greg Zeschuk, indicated that the game will receive the sort of "port plus" treatment Mass Effect did during its transition from 360 to PC.

"In the case [of Mass Effect on PC] we worked really hard to make it even better than the console version," Zeschuk told MTV, adding, "That's the approach we're taking with Dragon Age." Presumably he means in moving from PC to consoles. Zeschuk also noted that BioWare's mantra with regards to each patform's version of its games is "very definitive and very specific." With a console Dragon Age, one of BioWare's biggest tasks will be the reverse of what it did for Mass Effect on PC: taking a full-blown mouse and keyboard interface and making it play nicely with a controller.

Times: iPhone could be in 'same league' as DS, PSP

The gaming community doesn't typically put a lot of stock in what media outlets such as Time have to say about our collective hobby. But these publications do tend to have their fingers on the pulse of the mainstream, providing perspective on and to that other, oh, baziliion or so consumers who aren't "enthusiasts." So, when they tell their audience that Apple's iPhone could be big for gaming, it's definitely worth taking notice.

In its article, "Can the iPhone Rule Gaming?," Time makes some compelling points. One quarter of all currently available iPhone app store titles are games, and, further to that, seven out of the top 10 paid app downloads are games. Also, as the article points out, a third of the iPhone userbase is in the game industry's hottest demographic, aged 26 and under. The article spotlights the ease of downloading games to the device directly as a key advantage over DS and PSP. These factors, combined with titles such as Spore: Origins, could, in Time's words, "Bring the iPhone into the same league as the Nintendo DS and Sony PSP."

Still, there are questions raised, particularly regarding software quality. The piece's author, Anita Hamilton, states, "Key to the iPhone's success as a gaming platform is a deep portfolio of titles that take advantage of the device's coolest attributes, such as its tilt sensor," adding that, "It remains to be seen ... whether iPhone games actually evolve beyond the amusing, lightweight titles available now."

'Bikini Samurai Squad' slashes Stateside on 360

Who's going to notice a game with a title like "Onechanbara" on store shelves? But add a subtitle like "Bikini Samurai Squad" – not forgetting imagery of said swimsuit sporting swordswomen – and you have a chance. D3Publisher is taking a chance on the cult Xbox 360 import, which stars two sisters on a mission to battle zombie hordes ... while wearing next to nothing. A quick parsing of the game's page on D3's site returned the following words: "expose," "thrusting," "deep," "inside," and "desperate." Oh, and lest we forget the ability to check out the "super sexy" twins in the "exclusive dress-up mode." The game has yet to be rated by the ESRB, but surely it's E10+ fare, no? D3 hasn't set a release date for the game yet, but it's likely to debut early next year along with Onechanbara: Bikini Zombie Slayers for Wii.

[Via Shacknews]

See the Mirror's Edge demo re-created in Portal

Forgoing parkour in favor of teleportation, an inspired modder by the nom de éditeur of EvilWeevil has created a 1:1 replica of the Mirror's Edge demo level from E3 (or, if you'd rather, the initial gameplay footage of DICE's first-person platformer) using Valve's smash action-puzzler, Portal. As you can see in the video, there's no fancy climbing, leaping, balancing, or zipline action – this mod is all about using the portal gun to reach the (all-too-sudden) end of the level. Now to get a hold of the actual mod ... our time with Mirror's Edge at E3 was criminally brief, and we're always looking for an excuse to revisit Portal.

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