Fournials explains that buying specific items at the shop is out, along with other resource management, to keep players moving. New additions are mini-games, more decision making, events, alternate routes and being able to watch your party die off one by one. Yeah, but can we name the youngest kid after the elementary school bully (like we did back then) and starve him to death ... or better yet, have him die of cholera?
Oregon Trail mobile updates a classic
Fournials explains that buying specific items at the shop is out, along with other resource management, to keep players moving. New additions are mini-games, more decision making, events, alternate routes and being able to watch your party die off one by one. Yeah, but can we name the youngest kid after the elementary school bully (like we did back then) and starve him to death ... or better yet, have him die of cholera?
Joystiq hands-on: Silent Hill: Homecoming
Things, as they are wont to do, change ... but from our time with the latest playable version of Silent Hill: Homecoming, we were more scared by the game than we were about how it's going to turn out. The generally positive vibe was generated in large part by what lead designer Jason Allen told us is changing – but also what isn't. Full impressions after the break.
Telltale details first Strong Bad episode, 'Homestar Ruiner'
According to Telltale, the plot, for people who care about such things, will see the bobble-headed Strong Bad scheming to win the tri-annual 'Race to the End of the Race' while also working to get a disgraced Homestar Runner from loafing around his domicile. As mentioned in the past, the game will include a variety of mini-games and other diversions, two of which Telltale has now revealed to be Snake Boxer 5 from Homestar's fictional game development studio, Videlectrix, as well as the ability for players to create their own Teen Girl Squad comics. SO GOOD!
Silent Hill: Homecoming creeps out of hiding
Konami finally rolled out a playable build of the series' fifth installment at its press event last night, and we were on hand to, well ... get our hands on it. We're writing up our impressions, along with Double Helix design lead Jason Allen's musings on bringing the series to a new generation. For now, get tickled by the first screens (on your console of choice) -- and several new videos embedded after the break!
Continue reading Silent Hill: Homecoming creeps out of hiding
More DS Castlevania: 'Order of Ecclesia,' first screens
Order of Ecclesia stars a new female heroine who is a member of the ... wait for it ... Order of Ecclesia, a group out to destroy -- who else -- that vile Count Dracula fellow. The game introduces a new Glyph system that Konami promises will offer "more than 100 different combinations" of weapon and spell attacks. These attack mash-ups enable players to unleash two blows simultaneously. Buying and selling items and weapons via the Nintendo WFC is also pegged for this latest, characteristically beautiful addition to the classic 2D franchise.
PS3 firmware 2.35 released, improves stability of 'some PS3 titles' but not GTA IV [update]
Download now and let us know if the game's technical hiccups (for those that had them) have been eradicated.
Update: As noted in the comments of the blog by Sony's Al de Leon, this upgrade does not fix GTA IV. Said de Leon, "I just want to clarify that this upcoming firmware update isn't related to GTA IV. For those of you who may still have an issue playing the game on your PS3, we have identified a solution that should resolve the issue. You can contact SCEA Consumer Services for support."
Zero Punctuation enjoys Grand Theft Auto-rotica
Find this week's NSFW relative non-hate review of GTA IV after the break.
Continue reading Zero Punctuation enjoys Grand Theft Auto-rotica
Stubbs the Zombie and Gauntlet coming soon to Xbox Originals
Stubbs the Zombie is an under-appreciated 2005 release from Wideload Games, featuring a satirical film-noir approach to the zombie genre. Gauntlet: Seven Sorrows is, well, another Gauntlet game, this time handled by veteran Doom designer John Romero. Reviews for Gauntlet were, at best, a mixed bag, so Stubbs looks to be the cream of the crop in this Originals installment. Both titles are due for release Monday, May 19 for 1200 MSP each.
EA details MySims Kingdom for Wii, DS
While we'll admit that The Sims was never more than a stone's throw away from being an all-out casual series anyway, EA will continue to dress the franchise in casual attire in MySims Kingdom, the sequel to last year's 3 million unit selling MySims. Shipping this fall worldwide for the Wii and DS, the game was first announced earlier this year as one of a handful of new The gameplay, which once again sounds more than a little like Animal Crossing, will center on exploring and developing a kingdom through The Sims-style customization, with the DS version adding emphasis on mini-games as players try to turn aside a rival evil king. Adds The Sims studio head Rod Humble, MySims Kingdom will include "rewarding quests, building houses, bridges or even making contraptions powered by electricity or water." The game eschews much of the larger franchise's sandbox appeal for backstory, leaving us waiting for until next year's The Sims 3 before we can know the joy of deleting the ladder from the neighborhood pool.
Alone in the Dark shows off driving gameplay
Considering Alone in the Dark is expected to sell 2-3 million copies this year, that confidence might be a little hard to understand after seeing this "GTA in hell" video. Oh well, hopefully we'll still be able to light plenty of stuff on fire.
Continue reading Alone in the Dark shows off driving gameplay
Lego Indiana Jones demo now available for PC
No word yet on console demos for Xbox 360 or PS3, but we've got some calls out for info. We can't imagine there'd only be a demo for PC. Clearly, somebody from marketing would've "chosen poorly" if that were the case.
Joystiq interview: Holy crap! Telltale talks Strong Bad

With the series announced to launch in June and new first episode details expected to drop later this week, we headed over to Bubs' Concession Stand for more information on the upcoming game. Of course, he wasn't much help, though he did point us over to Telltale, where we spoke with marketer extraordinaire Emily Morganti about all things Strong Bad. For the complete breakdown of what went down, hit up the interview below and pop open a one -- just make sure it's cold. A one which is not cold is scarcely a cold one at all.
Continue reading Joystiq interview: Holy crap! Telltale talks Strong Bad
Penny Arcade Adventures hitting XBLA on May 21
Even at 1,600 MS Points ($20), we don't think anything short of a clawshrimp attack will keep us away from this one.
LostWinds sequel already in the works
As expected, not much is known about the sequel, though a notice at the bottom of the company's website for the game teases that the follow up will include "new gameplay as Toku and Enril's incredible adventure to save Mistralis continues." The stylish platformer managed to impress us during our brief time with it in April, but for those of you who've downloaded and played the game, what's the verdict -- is a sequel warranted?
[Via Go Nintendo]
Metal Gear Solid 4's Kojima explains PS3 comments [update]
Something about Hideo Kojima's words regarding the PlayStation 3 and Metal Gear Solid 4 has seemingly gotten lost in translation. In his latest blog / podcast, the MGS series creator said that recent interviews, which have him expressing dissatisfaction with how MGS4 turned out, were misunderstood or mistranslated. According to Kojima (in yet another translation, ironically), his comments reflect a Japanese culture of modesty, as opposed to an American culture of bragging. (For the record, the press-heralded King of Hype honor is bestowed upon Peter Molyneux, a British man.)
In early March, Kojima was quoted as saying (via translation) that MGS4 was too big for a 50GB Blu-ray disc. Then, in April's Edge magazine, Kojima was quoted, "The original vision [for the game] was to go ten steps further, the reality was just one step, which isn't to say we didn't progress." Our Japanese translator is on permanent leave, so we can't confirm the translation yet. Mind you, we all know what ten steps further in Metal Gear Solid would look like.
































