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Oregon Trail mobile updates a classic


Mobile games developer Gameloft recently spoke with 1Up about its remake of the elementary school computer room classic, The Oregon Trail. Gameloft's VP of Production Julien Fournials says the game stays true to the core gameplay, but some of the micro-management is out to make it "more accessible to the casual player." Wow, we had no idea The Oregon Trail was a hardcore game?!

Fournials explains that buying specific items at the shop is out, along with other resource management, to keep players moving. New additions are mini-games, more decision making, events, alternate routes and being able to watch your party die off one by one. Yeah, but can we name the youngest kid after the elementary school bully (like we did back then) and starve him to death ... or better yet, have him die of cholera?

Joystiq hands-on: Silent Hill: Homecoming


click to enlarge scary-size
What's scarier: Silent Hill, or finding out that the latest game in the series isn't being developed by the folks who made the last five games? For many fans, it was the latter when, at E3 2007, Konami revealed that Western outfit The Collective (Buffy the Vampire Slayer, Marc Ecko's Getting Up) – now Double Helix – would be crafting the creeps this time 'round.

Things, as they are wont to do, change ... but from our time with the latest playable version of Silent Hill: Homecoming, we were more scared by the game than we were about how it's going to turn out. The generally positive vibe was generated in large part by what lead designer Jason Allen told us is changing – but also what isn't. Full impressions after the break.

Gallery: Silent Hill: Homecoming (PS3)

Continue reading Joystiq hands-on: Silent Hill: Homecoming

Telltale details first Strong Bad episode, 'Homestar Ruiner'


If our recent interview and the latest screenshots from Strong Bad's Cool Game for Attractive People weren't enough to a satiate your interest in harassing the residents of Strongbadia, publisher Telltale has released some additional details for the forthcoming adventure game's first episode, titled "Homestar Ruiner," which will be released over WiiWare and the PC in June.

According to Telltale, the plot, for people who care about such things, will see the bobble-headed Strong Bad scheming to win the tri-annual 'Race to the End of the Race' while also working to get a disgraced Homestar Runner from loafing around his domicile. As mentioned in the past, the game will include a variety of mini-games and other diversions, two of which Telltale has now revealed to be Snake Boxer 5 from Homestar's fictional game development studio, Videlectrix, as well as the ability for players to create their own Teen Girl Squad comics. SO GOOD!

Gallery: Strong Bad (5/15/08)

Silent Hill: Homecoming creeps out of hiding


click to enlarge

Wait ... where are the floats, the cheerleaders, the awkward slow-dancing? Oh, its not that kind of homecoming. No, it's a Silent Hill homecoming, which means it's really foggy, those "cheerleaders" are grotesque creatures, and the dance move of choice is called "running for your life."

Konami finally rolled out a playable build of the series' fifth installment at its press event last night, and we were on hand to, well ... get our hands on it. We're writing up our impressions, along with Double Helix design lead Jason Allen's musings on bringing the series to a new generation. For now, get tickled by the first screens (on your console of choice) -- and several new videos embedded after the break!

Gallery: Silent Hill: Homecoming (PS3)


Gallery: Silent Hill: Homecoming (Xbox 360)

Continue reading Silent Hill: Homecoming creeps out of hiding

More DS Castlevania: 'Order of Ecclesia,' first screens

We're pretty sure that Castlevania series director Koji "IGA" Igarashi is out to claim an award for "most sequels in a series on Nintendo DS." His latest, Castlevania: Order of Ecclesia, was revealed by the long-bearded, whip-wielding IGA at last night's Konami presser (and before that, the ESRB), and is set to stir up renewed Castle-mania this fall.

Order of Ecclesia stars a new female heroine who is a member of the ... wait for it ... Order of Ecclesia, a group out to destroy -- who else -- that vile Count Dracula fellow. The game introduces a new Glyph system that Konami promises will offer "more than 100 different combinations" of weapon and spell attacks. These attack mash-ups enable players to unleash two blows simultaneously. Buying and selling items and weapons via the Nintendo WFC is also pegged for this latest, characteristically beautiful addition to the classic 2D franchise.

PS3 firmware 2.35 released, improves stability of 'some PS3 titles' but not GTA IV [update]

PlayStation 3 firmware update 2.35 is now available. According to the US PlayStation Blog, v2.35 is "a relatively minor update to improve stability of some PS3 titles." We're willing to wager a handful of stolen cars that "some PS3 titles" is a better way of saying Grand Theft Auto IV, whose compatibility with older PS3 models has become a topic of discussion and a sore spot for early adopters of Sony's console. An alleged Take-Two email yesterday hinted at a Sony firmware update.

Download now and let us know if the game's technical hiccups (for those that had them) have been eradicated.

Update: As noted in the comments of the blog by Sony's Al de Leon, this upgrade does not fix GTA IV. Said de Leon, "I just want to clarify that this upcoming firmware update isn't related to GTA IV. For those of you who may still have an issue playing the game on your PS3, we have identified a solution that should resolve the issue. You can contact SCEA Consumer Services for support."

Zero Punctuation enjoys Grand Theft Auto-rotica


Zero Punctuation takes on Grand Theft Auto IV this week, but if you're one of the five people who didn't buy the game and are hoping for some ZP hate-fest on par with the Super Smash Bros. Brawl review ... then you have another thing coming. Yahtzee doesn't exactly suck GTA IV's "thumb" -- like he does Valve's -- but the issues he grasps onto are relatively minor points about getting lost in the side stuff. Not really full of his trademark, hyperbolic bile then. Shockingly, he even says that after finishing the review, he went back and played the game some more. It appears Niko Bellic has found a friend in Yahtzee.

Find this week's NSFW relative non-hate review of GTA IV after the break.

Continue reading Zero Punctuation enjoys Grand Theft Auto-rotica

Stubbs the Zombie and Gauntlet coming soon to Xbox Originals


Microsoft's Xbox Originals collection on Xbox Live continues to slowly grow, with two new titles to add to the list next week: Stubbs the Zombie in Rebel Without a Pulse, and Gauntlet: Seven Sorrows.

Stubbs the Zombie is an under-appreciated 2005 release from Wideload Games, featuring a satirical film-noir approach to the zombie genre. Gauntlet: Seven Sorrows is, well, another Gauntlet game, this time handled by veteran Doom designer John Romero. Reviews for Gauntlet were, at best, a mixed bag, so Stubbs looks to be the cream of the crop in this Originals installment. Both titles are due for release Monday, May 19 for 1200 MSP each.

EA details MySims Kingdom for Wii, DS

While we'll admit that The Sims was never more than a stone's throw away from being an all-out casual series anyway, EA will continue to dress the franchise in casual attire in MySims Kingdom, the sequel to last year's 3 million unit selling MySims. Shipping this fall worldwide for the Wii and DS, the game was first announced earlier this year as one of a handful of new dumbed down casual-themed takes on The Sims. However, EA today released the first details about the game, calling MySims Kingdom "a story of adventure, discovery and exploration to help King Roland and his subjects revitalize the Kingdom."

The gameplay, which once again sounds more than a little like Animal Crossing, will center on exploring and developing a kingdom through The Sims-style customization, with the DS version adding emphasis on mini-games as players try to turn aside a rival evil king. Adds The Sims studio head Rod Humble, MySims Kingdom will include "rewarding quests, building houses, bridges or even making contraptions powered by electricity or water." The game eschews much of the larger franchise's sandbox appeal for backstory, leaving us waiting for until next year's The Sims 3 before we can know the joy of deleting the ladder from the neighborhood pool.

Alone in the Dark shows off driving gameplay


If you like cheese, then you're gonna love the new Alone in the Dark gameplay trailer after the break. Try to ignore the giant pop-up on how to turn off the car's headlights and just focus on the voice acting, which even Resident Evil fans might cringe at. Who knows, maybe the game is supposed to be filled with fromagey goodness?

Considering Alone in the Dark is expected to sell 2-3 million copies this year, that confidence might be a little hard to understand after seeing this "GTA in hell" video. Oh well, hopefully we'll still be able to light plenty of stuff on fire.

Continue reading Alone in the Dark shows off driving gameplay

Lego Indiana Jones demo now available for PC


With early buzz for the new Indiana Jones movie being wishy-washy, fans may need to find solace in playing the Lego Indiana Jones game on June 3rd. The PC demo is now available for download and should also be packaged with the Indiana Jones DVDs coming out today.

No word yet on console demos for Xbox 360 or PS3, but we've got some calls out for info. We can't imagine there'd only be a demo for PC. Clearly, somebody from marketing would've "chosen poorly" if that were the case.

Joystiq interview: Holy crap! Telltale talks Strong Bad


It won't be long before our wallets are drained of life thanks to Nintendo's freshly delivered digital download service, WiiWare. However, we're saving a few Wii Points under the mattress for Telltale's upcoming episodic take on iconic internet flash cartoon, Homestar Runner, in Strong Bad's Cool Game for Attractive People. It's dot com.

With the series announced to launch in June and new first episode details expected to drop later this week, we headed over to Bubs' Concession Stand for more information on the upcoming game. Of course, he wasn't much help, though he did point us over to Telltale, where we spoke with marketer extraordinaire Emily Morganti about all things Strong Bad. For the complete breakdown of what went down, hit up the interview below and pop open a one -- just make sure it's cold. A one which is not cold is scarcely a cold one at all.

Gallery: Strong Bad's Cool Game for Attractive People

Continue reading Joystiq interview: Holy crap! Telltale talks Strong Bad

Penny Arcade Adventures hitting XBLA on May 21


Microsoft has politely informed us that next week's Xbox Live Arcade game is none other than Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One. It should be out by the time you're done saying the title, then. Developed by Hothead Games, in collaboration with mighty adventure game designer, Ron Gilbert, and the folks behind Penny Arcade, the game sees Gabe and Tycho leap out of their webcomic frames and into an episodic RPG adventure.

Even at 1,600 MS Points ($20), we don't think anything short of a clawshrimp attack will keep us away from this one.

Gallery: Penny Arcade Adventures

LostWinds sequel already in the works


We've barely had the chance to fix our hair after downloading the first game, but Frontier Development is already working on a sequel to its WiiWare launch title LostWinds. Seriously, this has to be some kind of speed record or obsession over not letting the paint dry.

As expected, not much is known about the sequel, though a notice at the bottom of the company's website for the game teases that the follow up will include "new gameplay as Toku and Enril's incredible adventure to save Mistralis continues." The stylish platformer managed to impress us during our brief time with it in April, but for those of you who've downloaded and played the game, what's the verdict -- is a sequel warranted?

[Via Go Nintendo]

Metal Gear Solid 4's Kojima explains PS3 comments [update]

[Update: Joystiq has independently confirmed the validity of the comments below. Kojima also said in the most recent audio podcast that the interview was given to an audience of 15 with intention of being translated into multiple languages. As a Japanese person, he understood the meaning of his words, but from a foreigner's perspective it was lost in translation. Special thanks to Patrick B.]

Something about Hideo Kojima's words regarding the PlayStation 3 and Metal Gear Solid 4 has seemingly gotten lost in translation. In his latest blog / podcast, the MGS series creator said that recent interviews, which have him expressing dissatisfaction with how MGS4 turned out, were misunderstood or mistranslated. According to Kojima (in yet another translation, ironically), his comments reflect a Japanese culture of modesty, as opposed to an American culture of bragging. (For the record, the press-heralded King of Hype honor is bestowed upon Peter Molyneux, a British man.)

In early March, Kojima was quoted as saying (via translation) that MGS4 was too big for a 50GB Blu-ray disc. Then, in April's Edge magazine, Kojima was quoted, "The original vision [for the game] was to go ten steps further, the reality was just one step, which isn't to say we didn't progress." Our Japanese translator is on permanent leave, so we can't confirm the translation yet. Mind you, we all know what ten steps further in Metal Gear Solid would look like.

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