Posts in category wii
by Alexander Sliwinski May 16th 2008 4:00PM
Filed under: Nintendo Wii, Microsoft Xbox 360
It's a good thing that Microsoft got its gloating in about selling
10 million units in the US, because the Wii will not only hit that number, but probably surpass it this month. Deutsche Bank analyst Jeetil Patel
did the math and found that the Wii currently sits at about 9.5 million units in the US. If Nintendo's console sells another 700k units (
like it has been) this month and the
Xbox 360 sticks to its 200k level, the Wii will blow right past its competition's US install base.
It'll also be interesting to see the impact
Wii Fit has on the numbers when it launches
next week. Microsoft can take solace in knowing that it can always fall back on saying the Xbox 360 still has the "largest global install base of any current gen,
high definition gaming console" ... right?
by Jason Dobson May 16th 2008 2:12PM
Filed under: Culture, Nintendo Wii
If there's one thing to keep us interested in video game golf it's alternate costumes, followed closely by karate masters and top-heavy succubi. Thankfully, however, Capcom is giving us all three in its upcoming Wii exclusive
We Love Golf, which will let players dress their golfers as either
Street Fighter blondie Ken or
Darkstalkers femme fatale Morrigan, among other familiar faces.
While the pair's North American-exclusive inclusion in the game
was revealed last March following the results of a
reader poll, Capcom took time today to send over some screens showing what we can expect when the duo hits the links on July 15. Check out the shots below, including what Capcom calls its "first African-American incarnation of Ken Masters."
Shoryuken!
by Ross Miller May 16th 2008 12:45PM
Filed under: Retro, Nintendo Wii
Normally we'd take a rumor like this gently by the hand, walk it outside of the house, and then run back in while locking the door behind us. However, there is some historic rational for this piece of gossip. In their Rykten (i.e. Rumor) section, Swedish magazine Game Reactor said Sega is looking to
remake Shenmue I and II on the Nintendo Wii with – surprise! – extra Wiimote-related minigames. (You can view the scan
here.)
Sega has been reviving quite a few franchises on the Wii lately, including
NiGHTS,
Sega Bass Fishing,
Samba de Amigo and
House of the Dead. Still, there isn't much traction for this rumor, so for now it's just a lead pipe dream.
[Via
NWF]
by Jason Dobson May 16th 2008 9:50AM
Filed under: Sony PlayStation 2, Nintendo Wii, Puzzle, Simulations, Casual
Electronic Arts has finally revealed the fruits of its
recent partnership with board game evangelist Hasbro, announcing
Hasbro Family Game Night, a collection of classic board games for the Wii and PlayStation 2. Shipping this fall, the game will include a wide assortment of Hasbro properties -- six in all -- from
Battleship,
Yahtzee,
Boggle, and
Connect Four to
Sorry! and its more recent incarnation in
Sorry! Sliders.
Purists will be happy to know that they'll be able to play the classic games as they remember, though EA notes that new versions will also be included as well for those looking for a different way to play. In addition, the collection will let players build and decorate a virtual game room, earn trophies, and play various mini-games once they tire of sinking each other's battleships. However, even with support for between two and four players, we doubt the compilation will have us tossing out our boxed favorites just yet, though at least with this game we know we'll never have to go searching though couch cushions for missing pieces before we can play.
by Jason Dobson May 16th 2008 8:40AM
Filed under: Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm

If imitation is the sincerest form of flattery, Harmonix must be beside itself with this last week finding not one but two companies hopping on the developer's coat tails and revealing a pair of drum kits that bear more than a passing resemblance to those used in
Rock Band. However, while
Guitar Hero IV's kit still carries some basis in reality,
the kit revealed by Konami for the company's newly announced
Rock Revolution looks to be designed for players with extra appendages or other rhythm enthusiasts who are
not quite human.
With six face pads of three different sizes, as well as a kick pedal, Konami's kit is certainly the most complex of the three. However, according to MTV Multiplayer blogger Patrick Klepek, the drums carry what sounds like a much more forgiving difficulty curve than those in
Rock Band, which while great are almost unapproachable by rhythm game newcomers even on the easiest setting. By contrast, and according to his admittedly brief time with Konami's offering, the game doesn't penalize players for improvising during a song, and also features five difficulty settings with the lower two removing the foot pedal entirely. Still, the question remains as to if there is room enough for another peripheral-heavy rhythm game, not so much in the genre but in our
own living rooms.
by Ludwig Kietzmann May 15th 2008 7:45PM
Filed under: Nintendo DS, Sony PlayStation 2, Sony PlayStation 3, Sony PSP, Nintendo Wii, Microsoft Xbox 360, Business
Things that won't surprise you
April proved to be yet another lucrative month for the ol' gaming biz, with total industry sales reaching $1.23 billion, reports
GameDaily. Software sales in particular grew to $654.7 million, an increase of 68% carried on the fine leather seats of
Grand Theft Auto IV's recently stolen convertible. Rockstar's urban riffraff romp sold 2.85 million copies --
that's 1.85 million on Xbox 360 and 1 million on PS3 -- while Nintendo's Wii took the top spot in hardware sales.
Mario Kart Wii, however, had to settle for second place.
Things that will surprise you
It was a photo finish for the Xbox 360 and PlayStation 3, but the photographers had likely packed up and left for the day by the time the steeds reached the finish line. Selling 188K and 187.1K units respectively, the Xbox 360 and PlayStation 3 were thoroughly bested by the systems that
didn't have
GTA IV. We'd feel a bit silly if we were them.
-
Wii: 714.2K

6.8K (0.94%)
-
DS: 414.8K

283.2K (40.6%)
-
PSP: 192.7K

104.3K (35.1%)
-
Xbox 360: 188K

74K (28.2%)
-
PS3: 187.1K

69.9K (27.2%)
-
PS2: 124.4K

91.6K (42.4%)
You'll find the top ten in software sales after the break.
Continue reading April NPD: GTA IV, Mario Kart Wii race to the top
by Jason Dobson May 15th 2008 6:00PM
Filed under: PC, Nintendo Wii, Adventure, Casual
If our
recent interview and the latest screenshots from
Strong Bad's Cool Game for Attractive People weren't enough to a satiate your interest in harassing the residents of Strongbadia, publisher Telltale has released some additional details for the forthcoming adventure game's first episode, titled "Homestar Ruiner," which will be released over
WiiWare and the PC in June.
According to Telltale, the plot, for people who
care about such things, will see the bobble-headed Strong Bad scheming to win the tri-annual 'Race to the End of the Race' while also working to get a disgraced Homestar Runner from loafing around his domicile. As mentioned in the past, the game will include a variety of mini-games and other diversions, two of which Telltale has now revealed to be
Snake Boxer 5 from Homestar's fictional game development studio, Videlectrix, as well as the ability for players to create their own Teen Girl Squad comics.
SO GOOD!
by Randy Nelson May 15th 2008 3:00PM
Filed under: Nintendo DS, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm

click to enlarge
When
Guitar Hero first hit PS2, we thought: "Wow, this is like Konami's
GuitarFreaks ... and that's been around since the original PlayStation. Why don't they release it here?" Well, our question was answered at yesterday's Konami Gamer's Night 2008 with the unveiling of
Rock Revolution. Taking the "Revolution" suffix naming scheme of its other music genre (
bemani) cousins, the game, from
SingStar developer Zoë Mode, is set for a fall release on PS3, Xbox 360, Wii, and Nintendo DS. We have the first screens of the HD offerings, along with some salient details:
The PS3 and Xbox 360 versions will feature:
- 40 songs on the disc, with DLC tracks planned
- Record your own songs in a "Jam Session" (8 separate tracks)
- Online co-op, versus, and battle of the bands modes
- Crazy big drum set with six pads, plus pedal
The Wii version adds the ability to play "air guitar" using the Wiimote and nunchuck; and the DS version includes a "Vocalist" mode using the built-in microphone. Check back for our hands-on impressions of
Rock Revolution for Xbox 360 -- and be sure to peep the debut trailer after the break!
Continue reading Konami jumps on the 'band' wagon with Rock Revolution
by Ross Miller May 15th 2008 2:00PM
Filed under: Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm
We've received a handful of anonymous tips indicating that Electronic Arts is conducting surveys (surprise!) for
Rock Band 2. From what we've seen, the survey is being conducted by Listen Research for EA. The survey breaks down as follows:
- The sequel will be full featured and will represent a jump similar to that from Guitar Hero I to GHII, or GHII to GHIII.
- Separate questions ask the likelihood of purchasing Rock Band 2 Special Edition (i.e. the full instrument package) for $199, $169 and $149, respectively. All current Rock Band consoles (PS3, PS2, Xbox 360 and Wii) are mentioned.
- There are questions concerning Rock Band Track Pack: Volume 1 and how many expansion packs you are expecting to purchase in the next six months.
- The survey asks likelihood of purchasing Rock Band over a multi-instrument version of Guitar Hero.
EA reportedly provided details on the new features for
Rock Band 2 in some of the surveys, but we haven't been able to confirm this.
New additions to World Tour mode are said to include online play, the recording of music videos and hiring of staff members. Other new features include Battle of the Bands, competing against other bands in daily and weekly battles, setting challenges to progress through your band's discography in increasingly harder setlists, as well as a drum trainer mode.
We've requested comment from MTV, Electronic Arts and Harmonix.
[Thanks to Andre and everyone else who sent this in!]
by Christopher Grant May 15th 2008 1:00PM
Filed under: Nintendo Wii
click to enlarge
MadWorld currently has the distinction of being the only Platinum Games
game that we've actually seen -- you can peep the debut trailer after the break and first-time director
Shigenori Nishikawa (adorned with an incredible MadWorld shirt) demoed the game for us live at last night's Platinum Games event. First, he prefaced the gameplay with the following sentiment: "We didn't want to create a game that was depraved or perverse but rather featured comical, over-the-top violence so that anyone can enjoy it." So think less Manhunt 2 and more No More Heroes.
In fact, Nishikawa repeated this mantra throughout his demo, after every scene of grisly violence, he'd remark about how "lighthearted" the game was. And every single time, the skeptical audience laughed at (with?) his enthusiasm. We begin the demo by meeting Jack, the protagonist, set in a black-and-white world accentuated with flourishes of red blood. He begins tangling with enemies, throwing them into the spiked walls (sometimes over and over and over), tossing them into dumpsters only to have the lids sever their bodies at the torso, or shoving a street sign through their face, then dragging them around. Most notably perhaps is the chainsaw attached to Jack's arm ("everyone loves chainsaws," Nishikawa reminds us). With one swift flick of the Wiimote, you split enemies in half, right down the middle. After that: Man Darts. What? Continue reading Platinum Games: MadWorld eyes-on, first screens & trailer
by Alexander Sliwinski May 15th 2008 11:35AM
Filed under: Nintendo GameCube, Nintendo Wii, Business
Nintendo has been ordered to pay $21 million to Anascape Ltd. for infringing on a patent with its Gamecube and Wii Classic controllers. The
AP reports Anascape Ltd., a "small East Texas gaming company," also sued Microsoft, but that was settled out of court. Nintendo says it will appeal the decision.
A representative for Nintendo stated that no infringement was found in any of the
Wii's motion-sensing technology and it expects that on appeal the award to Anascape will be reduced "significantly." Remember kids, if you want to stick it to some big corporation in the future and cash in, just make patents for everything imaginable.
by Christopher Grant May 15th 2008 11:09AM
Filed under: Nintendo DS, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360
At a private event last night, a very excited (and cautious) Sega told us about their new partnership with Platinum Games, the creative team comprised of former members of Capcom's Clover studio. Sega of America pres Simon Jeffrey introduced them like this: "These guys are some of the most talented, some of the most respected guys in the entire gaming business. Their portfolio is incredible, they're revered, they're almost worshiped in some parts of the gaming community and we're very truly honored to be working with them."
The first three games should come as little surprise to anyone reading Joystiq the last couple days:
Bayonetta, by Hideki Kamiya, creator of
Devil May Cry,
Okami, and
Viewtiful Joe;
Infinite Line, by
Hifumi Kouno at Nudemaker, creator of
Steel Battalion and, before that, the
Clock Tower series; and
MadWorld, a mad-cap feast of ultraviolence for -- you guessed it! -- the Wii by first time director
Shigenori Nishikawa.
Continue reading Sega announces Platinum Games partnership, first three games
by James Ransom-Wiley May 14th 2008 10:15PM
Filed under: Nintendo Wii, Peripherals
Little known fact: Bandai's NES "Power Pad" was known as "Family Trainer" in Japan. And so old is new again, as Atari has announced the European release of Namco Bandai's thoughtfully named
Family Trainer for September (it's called
Active Life in the US and hasn't been dated). These days, names like
Family Trainer and
Active Life certainly conjure a connection to
Wii Fit, a "knockoff" if you will, though the new
Family Trainer is more a resurrection of that mat from the 80s than another way to
get weighed on your Wii.
This "new" Power Pad is bundled with zany feats, forgoing the track and field games that were packaged with the original peripheral for things like log jumping and mine karting in jungles and haunted mansions. Missing the mark? We think so. Price this pad at half the cost of
Wii Fit, toss in a Pilates program, and
Family Trainer will go platinum, like day one.
[Via
Engadget]
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