Though Capcom made quick work of announcing a fix, the replacement covers haven't been so speedy, but, thankfully, jilted fans should be receiving them any day now.
Check the mail: Okami covers finally ship
Though Capcom made quick work of announcing a fix, the replacement covers haven't been so speedy, but, thankfully, jilted fans should be receiving them any day now.
Rumorong: Ready at Dawn not going Wii-exclusive

Malenfant further tells Joystiq that his company "[doesn't] have any Wii titles currently in development." RAD had previously hinted at plans to create games for current-gen consoles after finishing Okami Wii, and just today confirmed that it has two all-new games underway. So, two new games in development, none for Wii ... rumorong!
Clover staff credits cut from Okami Wii, original director 'shocked'
Kamiya explains that it's not simply the removal of his name and the staff names from the credits that upsets him. "Of course, we all have pride in our work; we all want to stand up and say 'I made this!' Yet more importantly, I find it extremely regrettable that the omoi that went into the staff roll is gone from the game as well." (A translator's note explains "omoi" is "best defined as a combination of thoughts, emotions, and messages.") Kamiya stresses the importance of this post-game omoi, specifically describing the relevance of Okami's original credits in relation to the epic length of the game. "It was a special staff roll for a special moment," writes Kamiya. "And now it is gone."
Jeez, after the watermark debacle, Wii's Okami seemed transformed into a "comedy of errors." Now it's just a true tragedy, huh?
[Via Kotaku]
Continue reading Clover staff credits cut from Okami Wii, original director 'shocked'
IGN watermark on Okami Wii strategy guide cover

However the error occurred is up for speculation. We just hope this little fiasco urges publishers to supply its designers with the assets to do their job properly. Or, designers should feel free to take assets from us with the Joystiq watermark on them. We totally give permission!
Continue reading IGN watermark on Okami Wii strategy guide cover
Capcom offers box art 'redemption' for Okami Wii
Head over to the Cover Artwork Redemption page (yes, they call it redemption) to fill out the form and choose one of three designs, including a "redesigned" version of the original. Previews for the other two replacements are shown above. The offer is free and an email confirmation from Capcom states the cover art will be shipping "in the next few weeks."
Uh-Ohkami: Capcom botches Okami Wii box art, inadvertently advertises IGN
As is the unfortunate case with the Wii Okami box art -- NeoGAF user Bob Digi discovered that right above a permanent "sticker" promoting the game's high score in Play magazine (an unsightly blemish in its own right) sits a fairly clear IGN watermark, the result of the artwork's background being photoshopped from an image on IGN's Okami PS2 site. Then again, perhaps the game underwent some serious changes in its Nintendo transition, and now features protagonist Amaterasu traveling throughout feudal Japan, devouring the logos of major gaming news sites.
[Thanks, Riven.]
Today in Joystiq: April 15, 2008
Joystiquery
The best of WoW Insider: April 8-15, 2008
Nintendo Media Summit 2008
Joystiq impressions: Boom Blox (Wii)
Joystiq impressions: Final Fantasy Crystal Chronicles: My Life as a King (WiiWare)
Joystiq impressions: Guitar Hero: On Tour (DS)
Joystiq hands-on: LostWinds (WiiWare)
Joystiq hands-on: Major League Eating: The Game (WiiWare)
Joystiq hands-on: Pop (Wiiware)
Joystiq hands-on: Rock Band (Wii)
Joystiq hands-on: Samba de Amigo (Wii)
Joystiq impressions: Sonic Chronicles: The Dark Brotherhood
Joystiq hands-on: Space Invaders Extreme (DS/PSP)
Joystiq hands-on: Star Wars: The Force Unleashed duel mode (Wii)
Joystiq impressions: Strong Bad's Cool Game for Attractive People (WiiWare)
Joystiq impressions: Wii Fit mini-games
Joystiq hands-on: Wii Wheel
Joystiq hands-on: World of Goo (WiiWare)
Joystiq hands-on: Zenses: Ocean (DS)
News
Don King's Prizefighter gets Balance Board training games
Head-tracking feature pulled from Boom Blox
Rock Band Wii 'bonus songs' already released on 360/PS3
Madden to allow user-controlled celebrations
Reminder: The new PSN Store, PS3 firmware 2.30 both live
Battlefield: Bad Company coming June 23
It's official: Wii Fit priced at $90
Study to publishers: Don't release demos, just trailers
New Metal Gear Online details: catapults, customization and Konami IDs
PSN Tuesday: Lair goes analog, Super Stardust HD expands
Are you buying the Halo 3 Legendary map pack?
EVE Online source code stolen, seeded
Bionic Commando Rearmed grapples with M-rating
Haze gets May demo, slightly earlier release
Casual decorating game Home Sweet Home coming to WiiWare
Splinter Cell: Chaos Theory, Metal Arms join Xbox Originals lineup
Rumors & Speculation
Pachter: Wii wins March, PS3 outsells Xbox 360
Rumor: Spore Creature Creator included in SimCity Box
Rumor: Wii 'Peekaboo Pole Dancing' pitched
Analyst: Judge not GTA IV on sales, success is in tie ratio
Culture & Community
Super Mario Galaxy mod turns on our heart lights
The best thing you'll see today: Mario theme played with RC car and bottles
Majesco's sarcastic letter to Gamespot for bad Cooking Mama review
Chance meeting at Game Developers Conference led to Okami Wii
Okami Wii-treats to April 15
Capcom didn't give an explanation for the "delay," but it's worth noting that Wii port developer Ready at Dawn just had its hands full getting God of War: Chains of Olympus out the door. So, go ahead and make the Wii version of Okami a Tax Day present to yourself -- you deserve it.
GDC08: Okami -- wider is better
Ready at Dawn's upcoming Wii port of Okami is gaining some weight. It's wider than its PS2 predecessor, and filled with so many p's. 480 of them, in fact.
Wii owners with progressive cables will definitely want to check out these first direct-feed images from the upcoming port. The PS2 version was already stunning, but having these extra pixels should make it look even more vivid than before. Okami is due out March 25.
Okami Wii shines with new widescreen, progressive scan support
Developer Ready at Dawn, who is responsible for the port, had previously said the game would be an "exact port" with only Wii remote support added during brush stroke moments. While this isn't new content, the technical improvement is a welcome addition to this visually stunning title. Okam-Wii (not an official title) is due out March 25.
Okami Wii-ports for duty on March 25

And by the time you're actually playing it on March 26th (the intro is a bit on the long side), you'll thank us for pointing you to the best Zelda game in years.
Nintendo dates Wii & DS games for first half of '08
- Okami (Wii) dated March 25
- Wii Fit scheduled for Q2
- Pokemon Mystery Dungeon sequels scheduled for Q2
- Crosswords DS dated May 5
- Ninja Gaiden: Dragon Sword dated March 25
- Professor Layton and the Curious Village (DS) dated Feb. 10
- LEGO: Indiana Jones (Wii/DS) scheduled for Spring
- Super Dodgeball Brawlers (DS) scheduled for April
- Bangai-O Spirits (DS) scheduled for Q2
- Rondo of Swords (DS) scheduled for April and thus far unannounced by Atlus USA
The full list of releases is posted after the break.
[Via DS Fanboy]
Continue reading Nintendo dates Wii & DS games for first half of '08
Ready at Dawn drawn to current-gen consoles
Once Kratos is out of the way, Ready at Dawn hopes to put on a similarly impressive show on that system you currently have chained to your television. "This team is ready to move onto something pretty big, and we've [been] planning it for quite a while, and this team needs to show what they're capable of doing on next-gen or current-gen." Expect to hear more about Something Pretty Big as soon as the team gives Okami its deserved second chance on the Wii.
[Via PSP Fanboy]
How Okam-Wii came to be
The story starts out laying out that Okami may have been a critical darling, but didn't do so well in sales. Then the second section goes straight into community feedback about Okami coming to the Wii -- Capcom has also done a great job in developing community feedback to its blog. Then the story really starts and gives a good idea about how things happen in the video game industry (and yes, it involves alcohol). A great read for anyone who wants a deeper and less sanitized version of life on the inside.




























